

Like the good end, there is only one of these in every route.

Normal: An ending that is neither good nor bad.For convenience, the walkthrough for each world will begin with the good end. There is only one of these in every route. The choices you make in the chosen world will then lead to one of three types of endings: When skipping through text on subsequent playthroughs, the phone will effectively pause your skip, allowing you to continue only after you have closed the message. Orion will usually comment on it afterward, either directly suggesting how you should respond or giving you a choice. When receiving a message, the phone opens automatically, and you can scroll through to read the entirety of it. The heroine will also occasionally receive messages on her cellphone, though the contacts found on her phone vary in each route. While Shin's route can be considered the main route, Ukyo's is the true route, answering some questions that may have gone unanswered in other routes.Īfter choosing a world, the game begins, and you must gather information through conversations and events described in text. His route is the secret route, and thus must be unlocked by completing all others. Ukyo: The representative of Joker World.

He is a childhood friend of Shin's, and is a big brother type. Toma: The representative of Diamond World.He is a friend of Ikki's, and is as logical as he is socially-awkward. Kent: The representative of Clover World.He is a friend of Kent's, and seems to be a playboy. Ikki: The representative of Spade World.He is the main hero, and should be the first route played. Shin: The representative of Heart World.The world determines which love interest you will be pursuing, each named after a suit of cards: He will fill you in on your current predicament, after which you can enter a name for the heroine and choose a world. Amnesia begins with a discussion with Orion.
